BUILDING THE FIRST FIRE
Vision, tested one small step at a time.
The next delivery goal is a playable Stone Age release for Windows, targeting solo and co-op play with tested updates afterward. People, generations, settlements and civilisation remain later roadmap stages.
PUBLIC PROGRESS SNAPSHOT · 28 OCTOBER 2026 · 13:06 CET
ESTIMATED PROGRESS · FULL GAME VISION
≈ 7%
Approximate scope assessment for the full roadmap. The first Stone Age release has a separate readiness checklist and no announced percentage or launch date.
LATEST VERIFIED STATE
Local release build advances.
All 29 automated prototype checks pass. The latest Windows Development game executable starts from a separate, hash-verified private installation, loads the clearing and renders before a normal exit. Original fine water normals now join terrain, stone, bark and canopy refinements, with water-kind colors, interaction bounds and collision retained. Local release-build work has verified 300 compiler actions and 903 exact build products. A distributable Shipping game remains open. Source preparation for the next Slate dependency group has passed local and independent source review. An administrative startup check stopped the planned local AI exercise before any SDK attempt; no AI answer or improvement was measured. No broader first-attempt improvement or model-weight change is claimed; the next release-build step remains pending. Private checks also cover solo pause, local co-op settings, save/backup fixtures, safe loading, save-and-quit, audio lifecycle and content cooking. Manual play confirmed sharp graphics, First Camp, all four fishing methods, eating and F5/F9 saved-position restore. Physical controller and listening, moving-scene performance, clean installation and remote co-op remain open. The scenery remains prototype art.
NOWFirst Stone Age release
Release preparation now has a playable starter clearing, guidance, menus, pause/settings, original audio and tested save fixtures. Remaining work includes cohesive Stone Age content, realistic art, physical controls/audio, an installable Windows game, remote co-op, update handling and external playtesting. Realistic terrain, materials, water, vegetation and lighting remain the intended visual direction.
AFTER THE FIRST RELEASEPeople and legacy
NPC agency, trust, relationships, family, ageing, inheritance and cultural knowledge remain roadmap work.
LATERSettlement and beyond
Jobs, ownership, agriculture, economy, multiple settlements, regional systems and world convergence.