Live it
First-person gameplay never disappears. Hunt, fish, build, work, travel and fight inside the world your people create.
GENERATIONAL SURVIVAL • CIVILISATION • CO-OP
Start as one of humanity's earliest people. Survive, discover, form a family and carry your lineage through generations — from one fire to cities, nations and beyond.
PC • Xbox target • PlayStation target • Adult accounts
THE VISION
First-person gameplay never disappears. Hunt, fish, build, work, travel and fight inside the world your people create.
As society grows, settlement and civilisation management expands your control without replacing the individual experience.
Births, discoveries, migrations, wars and achievements become a persistent family and world history.
LEGACY
Relationships have agency. Knowledge can be discovered, learned, inherited culturally, recorded or even lost. Your family tree becomes the history of the world you helped create.

WORLD CONVERGENCE

Meet through exploration, trade, migration, family ties, diplomacy and conflict. PvP exists, but player kills are not an XP or loot treadmill.
FOLLOW THE EMBERS
Look closer at the systems, ideas and unanswered questions shaping Drakizians. These pages reveal the direction without explaining every discovery.
What does the world ask of one person with nothing?
Enter the wild → 02A life ends. What knowledge and choices remain?
Follow the lineage → 03Rivers, climates and distant communities leave different marks.
Read the landscape → 04See what is playable, what is being tested and what lies ahead.
View the first steps →IN DEVELOPMENT
The next delivery goal is a playable Stone Age release for Windows, targeting solo and co-op play with tested updates afterward. The prototype covers gathering, crafting, fishing, climate effects, fire, shelter, food sharing and solo save/load. A separate starter clearing now places resources around the environment, with next-step advice, a controls guide, menu feedback and solo pause. Relationships, families and settlements remain later roadmap work.
The Editor and standalone Windows Development builds succeed. All 29 automated prototype checks pass. The latest private installation includes gentle original water surface detail alongside terrain, stone, bark and canopy refinements; its files, rendered startup and normal exit have been verified. Local release-build work has verified 300 compiler actions and 903 exact build products. A distributable Shipping game remains open. Source preparation for the next Slate dependency group has passed local and independent source review. An administrative startup check stopped the planned local AI exercise before any SDK attempt; no AI answer or improvement was measured. No broader first-attempt improvement or model-weight change is claimed; the next release-build step remains pending. Manual play confirmed sharp graphics, First Camp, all four fishing methods, eating and F5/F9 saved-position restore. Physical controller and listening, moving-scene performance, clean installation and remote co-op remain open. The 7% estimate covers the full game vision; no separate Stone Age percentage or launch date is announced.
Last updated 28 October 2026 · 13:06 CET · Directional estimate, subject to change as development continues.